Still Around

Hey everyone. Things are still going strong. The last 2 weeks have been busy : I had been working on my build system… Unfortunately, something I thought would potentially only take a few days got elongated to a full 2 weeks of non-stop work. Now back onto actual development. I’ll make an effort to post a few goodies in the coming weeks.


A little bit of introductory media

I’ll make an effort to post media and development goodies as much as I can without spoiling too much the fun. I tend to keep busy working and forget about posting updates… But I’ll work on that.

Let’s start with a little pencil test sprite animation for our main character tossing a few grenades at a Grunt :)



Here I’m using my rough animation of the grenadier in order to test the timing with the grenade throw input itself, to make sure it feels right before continuing with the clean animation. At this point I’m pretty satisfied, and would just add some follow through frames before moving into the clean stage.