Hard Times


I’m still trying to work. Some very rough times have fallen upon me recently… I’ve got a lot of problems but I am trying very hard to fight through them and continue with development.

Those who are closest to you can cause you the most amount of pain. And sometimes they turn out to be someone completely different who they made themselves out to be and prey and take advantage of the good hearts of others…

Pray you don’t have to suffer such betrayals. But if you do, I hope you hang in there and come out the other side stronger.


Still Around

Hey everyone. Things are still going strong. The last 2 weeks have been busy : I had been working on my build system… Unfortunately, something I thought would potentially only take a few days got elongated to a full 2 weeks of non-stop work. Now back onto actual development. I’ll make an effort to post a few goodies in the coming weeks.


A little bit of introductory media

I’ll make an effort to post media and development goodies as much as I can without spoiling too much the fun. I tend to keep busy working and forget about posting updates… But I’ll work on that.

Let’s start with a little pencil test sprite animation for our main character tossing a few grenades at a Grunt :)



Here I’m using my rough animation of the grenadier in order to test the timing with the grenade throw input itself, to make sure it feels right before continuing with the clean animation. At this point I’m pretty satisfied, and would just add some follow through frames before moving into the clean stage.